Magic Items

Bone Hammer

Carved from petrified bone of a giant, by the Frost Dwarves of Canarvaen (a lost tribe).

  • War Hammer+1/+2 vs Skeletons-Constructs (Attuned)
  • Wielder is immune to critical hits from bludgeoning damage, and takes 1d8 less damage from falls (if not incapacitated).
  • Lastly if wielder takes Piercing, Slashing, Bludgeoning or Force damage and is reduced to zero hit points, she can instead with a reaction ignore that attack, and have the war hammer break instead. If the parts of the hammer are joined and left together, they will mend in 24hrs

Wand of the Marionette

+1 on DCs for spells with the charm effect. 7 Charges Puppet Spell DC15. Requires successfully charming an unfriendly target to attune. 

Five Step Boots

Up to half of your movement on any turn can be on water, mud, lava or even the air (rising or dropping up to Half your speed in height). In most cases this will allow you to ignore difficult terrain. You must move at least 5 feet normally before you can move magically. If you are not on solid ground at the end of that movement, you drop/sink or otherwise lose the magical movement.


Magic Items

No Man's Land Stephen_Scholz Stephen_Scholz